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虚幻4和C++开发坦克大战
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课程章节
Select activity 课时 1 : 简介
课时 1 : 简介
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Select activity 课时 2 : 导入坦克模型
课时 2 : 导入坦克模型
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Select activity 课时 3 : 坦克视角控制
课时 3 : 坦克视角控制
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Select activity 课时 4 : 创建Controller
课时 4 : 创建Controller
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Select activity 课时 5 : LineTrace寻找瞄准点
课时 5 : LineTrace寻找瞄准点
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Select activity 课时 6 : 创建火控系统AimingComponent
课时 6 : 创建火控系统AimingComponent
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Select activity 课时 7 : 炮塔和炮管转向
课时 7 : 炮塔和炮管转向
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Select activity 课时 8 : 发射炮弹
课时 8 : 发射炮弹
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Select activity 课时 9 : 完善射击状态
课时 9 : 完善射击状态
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Select activity 课时 10 : 开始坦克移动 并修复一个炮台BUG
课时 10 : 开始坦克移动 并修复一个炮台BUG
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Select activity 课时 11 : OnHit事件绑定 及 WASD控制移动
课时 11 : OnHit事件绑定 及 WASD控制移动
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Select activity 课时 12 : 优化坦克移动
课时 12 : 优化坦克移动
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Select activity 课时 13 : AIController
课时 13 : AIController
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Select activity 课时 14 : 重写Projectile
课时 14 : 重写Projectile
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Select activity 课时 15 : 炮弹粒子效果
课时 15 : 炮弹粒子效果
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Select activity 课时 16 : 炮弹伤害与冲击波
课时 16 : 炮弹伤害与冲击波
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Select activity 课时 17 : 创建血条和死亡代理
课时 17 : 创建血条和死亡代理
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Select activity 课时 18 : 玩家重生
课时 18 : 玩家重生
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Select activity 课时 19 : 可拾取物品
课时 19 : 可拾取物品
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