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C# for Unity3D:详解委托和事件
课程章节
课程章节
Section outline
Select activity 课时 1 : 委托的概念和委托类型的声明
课时 1 : 委托的概念和委托类型的声明
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Select activity 课时 2 : 委托的调用和委托数组
课时 2 : 委托的调用和委托数组
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Completion
Students must
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Select activity 课时 3 : 委托上方法的添加和移除
课时 3 : 委托上方法的添加和移除
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Completion
Students must
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Select activity 课时 4 : 带返回值的委托的调用
课时 4 : 带返回值的委托的调用
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Select activity 课时 5 : 调用多播委托时的异常处理
课时 5 : 调用多播委托时的异常处理
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Select activity 课时 6 : 匿名方法(一)
课时 6 : 匿名方法(一)
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Select activity 课时 7 : 匿名方法(二)
课时 7 : 匿名方法(二)
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Select activity 课时 8 : 匿名方法(三)
课时 8 : 匿名方法(三)
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Select activity 课时 9 : Lambda表达式
课时 9 : Lambda表达式
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Select activity 课时 10 : Action委托
课时 10 : Action委托
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Select activity 课时 11 : Func委托
课时 11 : Func委托
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Select activity 课时 12 : Predicate委托
课时 12 : Predicate委托
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Select activity 第2章: 事件
第2章: 事件
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Select activity 课时 13 : 发布者和订阅者模式
课时 13 : 发布者和订阅者模式
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Select activity 课时 14 : 事件代码的编写示例
课时 14 : 事件代码的编写示例
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Select activity 课时 15 : EventHandler标准事件的编写
课时 15 : EventHandler标准事件的编写
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Select activity 课时 16 : 事件的显式声明和隐式声明
课时 16 : 事件的显式声明和隐式声明
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Select activity 课时 17 : 使用委托和事件实现计时器功能
课时 17 : 使用委托和事件实现计时器功能
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Select activity 课时 18 : 委托和事件实战编程演示
课时 18 : 委托和事件实战编程演示
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Select activity 课时 19 : 委托和方法的异步调用(一)
课时 19 : 委托和方法的异步调用(一)
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Select activity 课时 20 : 委托和方法的异步调用(二)
课时 20 : 委托和方法的异步调用(二)
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