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Unity Shader开发案例精讲
第7章: 片元着色器和捕捉通道
第7章: 片元着色器和捕捉通道
Section outline
Select activity 课时 31 : 6_1简介_理解顶点和片元着色器
课时 31 : 6_1简介_理解顶点和片元着色器
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Select activity 课时 32 : 6_2使用捕捉通道
课时 32 : 6_2使用捕捉通道
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Select activity 课时 33 : 6_3实现玻璃着色器
课时 33 : 6_3实现玻璃着色器
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Students must
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Select activity 课时 34 : 6_4实现2D的水纹效果
课时 34 : 6_4实现2D的水纹效果
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Students must
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